SOS (1993 video game)
| SOS Septentrion | |
|---|---|
North American cover art | |
| Developer | Human Entertainment |
| Publishers | |
| Designer | Keita Kimura |
| Composers | Kouji Niikura Hiroyuki Naka Hiroshi Taniguchi |
| Platform | Super NES |
| Release | |
| Genres | Survival Adventure |
| Mode | Single-player |
SOS, known in Japan as Septentrion (セプテントリオン, Seputentorion), is a survival adventure video game developed by Human Entertainment and published in 1994 by Vic Tokai for the Super NES. A sequel to the game was later released in Japan for the PlayStation known as Septentrion: Out of the Blue.
Story
[edit]The game presents itself as a "Syuji Yoshida film", and is displayed from the view of an audience watching a theatre. Mostly inspired by the 1969 book and 1972 film, The Poseidon Adventure, the story is set on September 13, 1921, and the players must escape the sinking ship Lady Crithania, which is hit by a gigantic wave and capsizes off the coast of Humbleton, England.
The game features four playable characters, each with a different story:
- Capris Wisher - An architect. This young man takes his younger stepsister, Amy Markarson, to the Lady Crithania. However, Amy's sickness becomes a severe hindrance to him. He's the most fit, and has an easier time exploring the capsized vessal, but has a rather blunt way of speaking that is perceived as rude by other passengers. This results in him having a harder time persuading survivors than the others.
- Redwin Gardner - A pastor (changed to counsellor in the US release) , traveling with a family consisting of an unnamed mother and her children Stella and Harry Adams. Plus, Jack Hamilton, a nephew. His special skill is that Gardner possesses better persuasion and can recruit others to follow him that no other character can, but he has the most strict requirements to obtain the best ending.
- Jeffrey Howell - An affable senior doctor, he travels along with his wife Adela. Because he is a doctor he has ability to heal wounded survivors.
- Luke Haines - A crewman of the Lady Crithania. He suspects that the sea conditions are too much for the Lady Crithania to handle, much to the opposition of his superiors. He possesses the ship's map that enables him to better navigate paths.
At the end, an in-game credits roll displays the 'cast' alongside fictitious actor names, reinforcing the intro's metafiction story.
Gameplay
[edit]
The player must escape from the ship within a one-hour time limit. The timer is hidden except when the player injures themselves, in which case they fall unconscious and lose five minutes of time. After a period of time, the ship begins to periodically tilt in the water and gradually fill with water.
The player can take up to seven other survivors, some of which have different value to each playable character, and all of them have different requirements in how to get to them and how to make them follow the player. Depending on how many survivors the player finds, who they are and how valuable they are to the character player selected, the ending will vary. The best ending for each character is obtained by escaping the boiler room, the final area of the game, with their sentimental person (Amy for Capris; Harry, Stella and Jack for Redwin; Ismay Carl Townsend for Luke; and Adela for Jeffrey) and over 25 "points" worth of survivors.
Release
[edit]The game was released in Japan as Septentrion on May 28, 1993 for the Super Famicom.[1] The game was released in North America April 1994, under the title S.O.S., and was published by Vic Tokai.[2] It was followed up by the Japan-only release of Septentrion: Out of the Blue in 1999 for the Sony PlayStation.[3]
Reception
[edit]| Publication | Score |
|---|---|
| Computer and Video Games | 70%[4] |
| Edge | 7/10[5] |
| Electronic Gaming Monthly | 8/10, 7/10, 7/10, 7/10, 7/10[6] |
| Famitsu | 9/10, 8/10, 7/10, 8/10[1] |
| Game Players | 75%[7] |
| GameFan | 65%, 63%, 82%, 52%[8] |
| GamesMaster | 74%,[9] 80%[10] |
| Official Nintendo Magazine | 68/100[11] |
| Super Play | 88%,[12] 83%[13] |
| Total! | (UK) 80%,[14] 81%[15] (DE) 5+[16] |
| Dengeki Super Famicom | 7/10, 7/10, 7/10, 8/10[17] |
| Hippon Super! | 7/10[18] |
| Marukatsu Super Famicom | 8/10, 7/10, 8/10, 6/10[19] |
| The Super Famicom | 70/100[20] |
| Super Gamer | 88/100[21] |
This section needs expansion. You can help by adding missing information. (November 2025) |
According to Famitsu, SOS sold 2,572 copies in its first week on the market and 5,337 copies during its lifetime in Japan.[22] The game received a 20.0/30 score in a readers' poll conducted by Super Famicom Magazine.[23] It also received average reviews upon release.[1][9][10][24] GamePro's Manny LaMancha said that the game's premise was compelling but marred by too many poorly designed segments. He summarized it as "a movie-like trek that has great ambience but hits some sticky spots along the way".[25]
References
[edit]- ^ a b c "New Games Cross Review: セプテントリオン (ステパーファミコヨシカードリッジ)". Famitsu (in Japanese). No. 233. ASCII Corporation. June 4, 1993. p. 38. (Transcription by Famitsu.com. Archived 2018-11-25 at the Wayback Machine).
- ^ "Super NES Games" (PDF). 2008-09-20. Archived from the original (PDF) on September 20, 2008. Retrieved 2018-11-25.
- ^ "セプテントリオン 〜Out of the Blue〜 [PS]". Famitsu (in Japanese). Enterbrain. Retrieved 2018-11-25.
- ^ "Reviews: Super Shorts". Computer and Video Games. No. 153. EMAP Images. August 1994. p. 101.
- ^ "Testscreen: SOS (SNES)". Edge. No. 10. Future plc. July 1994. pp. 62–64.
- ^ Semrad, Ed; Carpenter, Danyon; Manuel, Al; Sushi-X; Weigand, Mike (May 1994). "Review Crew - Major Mike's Game Roundup: S.O.S (Vic Tokai / Super NES)". Electronic Gaming Monthly. No. 58. Sendai Publishing. p. 34.
- ^ McGee, Patrick (June 1994). "SNES Review: SOS". Game Players. Vol. 7, no. 6. GP Publications. p. 56.
- ^ Halverson, Dave; Stratton, Tom; Cockburn, Andrew; Morrey (August 1993). "Viewpoint: Septentrion (Nintendo); Planet SNES - Super Famicom Review: Septentrion". GameFan. Vol. 1, no. 9. DieHard Gamers Club. pp. 11, 77.
- ^ a b Price, Adrian (October 1993). "Review Shorts". GamesMaster. No. 10. Future Publishing. p. 88.
- ^ a b Ellis, Les (July 1994). "Review (SNES): S.O.S". GamesMaster. No. 19. Future Publishing. p. 63.
- ^ Davies, Paul; Leadbetter, Richard (July 1994). "Review - Super Nintendo Entertainment System: SOS". Nintendo Magazine System. No. 22. EMAP. pp. 78–79.
- ^ Brookes, Jason (August 1993). "Import Review: Septentrion". Super Play. No. 10. Future Publishing. pp. 66–67.
- ^ Mott, Tony (July 1994). "Import Review: SOS". Super Play. No. 21. Future Publishing. p. 57.
- ^ Buxton, Chris (September 1993). "SNES Round-Up: Septentrion". Total!. No. 21. United Kingdom: Future Publishing. p. 40.
- ^ Atkins, Sean (August 1994). "SNES Reviews: SOS". Total!. No. 32. United Kingdom: Future Publishing. pp. 34–35.
- ^ Feldmann, Maris (July 1994). "Import-Corner: SOS (SNES)". Total! (in German). No. 14. Germany: MVL-Verlag. p. 47.
- ^ "新作 Checker: セプテントリオン". Dengeki Super Famicom (in Japanese). Vol. 1, no. 9. MediaWorks. June 11, 1993. p. 31.
- ^ Ishino, Michiho (June 4, 1993). "TV Game Broad-Way SFC: セプテントリオン". Hippon Super! (in Japanese). Vol. 8, no. 6. JICC Publishing Bureau. p. 36.
- ^ "新作ソフ勝トレーダーチャート: セプテントリオン". Marukatsu Super Famicom (in Japanese). Vol. 8, no. 11. Kadokawa Shoten. June 25, 1993. p. 11.
- ^ "ザ テストプレイ: セプテントリオン". The Super Famicom (in Japanese). Vol. 4, no. 10. SoftBank Creative. May 28 – June 11, 1993. p. 19.
- ^ Butt, Ryan; Butt, Damian; Pullin, Keith (July 1994). "Super NES Review: SOS". Super Gamer. No. 4. Paragon Publishing. pp. 64–65.
- ^ "Game Search". Game Data Library. Archived from the original on 2025-06-14. Retrieved 2025-11-29.
- ^ "超絶 大技林 '98年春版". PlayStation Magazine (Special) (in Japanese). Vol. 42. Tokuma Shoten Intermedia. April 15, 1998. p. 301.
- ^ "Now Playing: S.O.S. (Super NES)". Nintendo Power. Vol. 60. Nintendo of America. May 1994. pp. 103, 107.
- ^ Manny LaMancha (July 1994). "ProReview - Super NES: SOS". GamePro. No. 60. IDG. p. 70.
External links
[edit]- Possible endings for the video game SOS at VGMuseum.com
- SOS instruction manual at the Internet Archive
- The Poseidon Adventure (novel)
- 1993 video games
- Human Entertainment games
- Naval video games
- Super Nintendo Entertainment System games
- Super Nintendo Entertainment System-only games
- Vic Tokai games
- Video games about disasters
- Video games developed in Japan
- Video games set in the 1920s
- Fiction set in 1921
- Video games set in Yorkshire
- Survival video games
- Single-player video games